January 31, 2017 at 1:43 am #4914Uranus-HertzParticipant
sword and melee combat more like zelda
Sword attacks different for moving in directions or standing still. This could help solve the early game issue of flying creatures
Wands and staff’s charging shots, maybe like a beam blast.
Bows perhaps more risk and reward – long range with chance to miss at lower character levels. Higher damage and more accuracy at closer range
Archer spells like rain of arrows
arrow effects like poison/damage over time, ice/slowing, acid/armor reducing
Pets with uses like light or aura’s
Quickstack feature for chests
Altering the combat style to be more skill based could make a pvp server possible. Like making a race to go through so many portals for rewards.
Monk class. The warrior goes more tank, but the monk would have higher melee dps
Warrior class has shields ie like zelda
Shaman or wizard could have the ability to set up totems which could be like aura’s or small towers that shoot. Make it a spell or other similar ability
All classes have a small but noticeable amount of mana regen with no items
Bed able to sleep to morning or evening
Placeable stalls or buildings that invite npc’s to move where you want them to in your world.
Traveling salespeople with rotating inventory.
Able to change hairstyles or other things via potion or npc or something.
A tool similar to the drill but instead of digging downwards it digs in front of you and places dirt where there are holes so you can level out an area quickly. sort of like a bulldozer.
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