Portal Knights Nintendo Switch v1.6.3 Update Patch Notes

Fixes
• NPCs that were no longer relocate-able have been fixed.
• Added another security check for character saving in multiplayer sessions.
• Fixed a potential crash when mining many blocks and furniture in multiplayer.
• DLC items can now be redeemed when the console is disconnected from the internet.
• Controller support has been improved in the DLC store menu.
• The Top Hat vanity item license issue is resolved.
• Clients can build and mine again on the host’s Home island during multiplayer sessions.
• Moved an incorrect recipe entry at the Altar crafting station to the Rogue crafting station.
• Several furniture pieces didn’t stack correctly. Other furniture was sold twice by one merchant. Both cases have been fixed.
• Pet sounds have been tweaked to occur less often and be a bit quieter. Also fixed a few minor sound issues.
• A number of Rift chests potentially dropped some of their loot off the island. They are correctly rotated now to prevent that.
• Giants can no longer be summoned in the Rifts.
• The dress merchants sell all intended capes now.
• The dress merchant locations look more like shops now.
• Fixed incorrectly calculated damage for some Rogue weapons, including damage over time.
• Tweaked the armor values of some end-game armor pieces.
• Fixed a crash which could occur in Creative mode when spawning too many Hollow Imp Casters.
• Removed a debug item from the Creative mode inventory.
• In Creative mode, all enemies now have their icons and names displayed when using the connection tool on them.
• Fixed a potential issue in the elven quest line that would cause the quest-log to not update correctly.
• Fixed a bug in the quest log that would prevent showing completed quests when too many quests had been completed already.
• The new DLC pack items have a proper sound effect when opened.
• Fixed an incorrect stacking in the backpack of several furniture items.
• Fixed various loca issues.

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